

It stated that I already have the correct URP version of 7.3.1 installed in my project. So, I looked inside my Package Manager just to be sure I had the correct version and I did. However, before I even installed the asset I already had version 7.3.1. After downloading the asset the Detect Support Window popped up and I clicked on the Detect button, but it can't get past the URP Version step. I'm using Version 1.01 of the asset and Unity Version 2019.3.7f1.

Hi, I think I found an issue/bug when setting up the asset. Shader graph itself also has a few performance-related updates in the pipeline so hopefully that should help as well. You can expect future updates from me focusing on performance and optimization. There is also a page related to performance here The page is a work in progress and will be finished before release.
#Free programs like stylizer download
I have updated the mobile demo page so there is a dropbox link where you can download the. On my own mobile phone I get 60fps with the mobile variant and the lighting option of the shader set to 'basic'. In order to have good performance on mobile, I have created a mobile variant of the shader that is more lightweight (but with less features). So even though I can't test this personally, I have reason to believe the shader will work with VR but I can not guarantee this for now. It seems that shaders made with shader graph should work out of the box with VR. The best way to contact me would be through discord at or through email at You can find additional contact methods under the contact section in the manual.Ĭlick to expand.I asked around and updated my previous comment. If you have any questions or feature requests, please let me know. I have put a lot of effort and passion into this asset and I'm dedicated to making this shader as good as I can. Foam, surface normals and caustics textures.Also be sure to check this page about performance. You can check the compatibility page to make sure the shader will work with your project. A lot of different visual styles can be achieved as you'll see in the screenshots. The exposed parameters have been carefully chosen and put into an easy to use custom material editor. The main focus when developing this shader is to create a shader with a lot of room for artistic freedom and customization.
#Free programs like stylizer manual
Manual + Support | Compatibility | Mobile Demo | Discord Support The result is a beautiful shader, which is feature rich and easy to customize. It helps me out a lot!įor the past few months I have been working very hard on a stylized water shader for the Universal Render Pipeline. If you like the asset, please write a review.
